Efficient (fast and great compression) – Monkey's Audio is highly optimized and highly efficient
Perfect sound – absolutely no quality loss, meaning it sounds perfect and decompresses perfect (it's lossless!)
Winamp™, Media Jukebox™, and more support – supported by many popular players and rippers
Easy – the Windows environment interface is both powerful and easy to use
Free – Monkey’s Audio is completely free!
Error detection – Monkey’s Audio incorporates redundant CRC’s to ensure proper decompression of data (errors never go unnoticed)
Tagging support – Monkey’s Audio uses it's own extremely flexible APE Tags so you can easily manage and catalogue your Monkey’s Audio collection.
External coder support - you can use Monkey's Audio as a front-end for all of your encoding needs
Freely available source code, simple SDK and non-restrictive licensing - other developers can easily use Monkey's Audio in their own programs -- and there are no evil restrictive licensing agreements
Description:
Monkey’s Audio is a fast and easy way to compress digital music. Unlike traditional methods such as mp3, ogg, or lqt that permanently discard quality to save space, Monkey’s Audio only makes perfect, bit-for-bit copies of your music. That means it always sounds perfect – exactly the same as the original. Even though the sound is perfect, it still saves a lot of space. (think of it as a beefed-up Winzip™ for your music) The other great thing is that you can always decompress your Monkey's Audio files back to the exact, original files. That way, you'll never have to recopy your CD collection to switch formats, and you'll always be able to recreate the original music CD if something ever happens to yours.
[i]Copying all or parts of a program is as natural to a programmer as breathing, and as productive. It ought to be as free. [/i] - RMS
Changes in Current Version:
Changed: Now natively using APE tag version 2 tagging
Changed: Using smaller frame sizes with Fast, Normal, and High for faster, smoother seeking
NEW: Added built-in MD5 checking, for super secure, super fast file verification
Changed: Using a new and improved file header format
NEW: Added "Insane" mode for when compression is all that matters
Changed: Converted everything to Unicode for full international support
[i]Copying all or parts of a program is as natural to a programmer as breathing, and as productive. It ought to be as free. [/i] - RMS
...vielleicht habe ich ja ein entsprechendes (Update-) Posting übersehen, aber Monkey's Audio ist mittlerweile bei der Version 3.99f.
Für die 3.99 Version gilt :
Version 3.99 (April 29, 2004)
1. Changed: Decoding engine better at handling corrupt streams / loss of internet connection while playing.
2. Changed: Simplified assembly code building for 3rd party developers.
3. NEW: Improved entropy coder for increased compression.
4. Changed: Removed RKAU support. (since it is no longer commonly used)
Changelog:
- New: Includes Directshow filter for decoding APE files in any DirectShow compatible player like Windows Media Player, Zoom, etc.
- Fixed: Corrupt APE files could cause decoder crashes in rare cases.
- Changed: Updated builder that gets better compression, making for a smaller download.
Version 4.12 (June 26, 2013)
Changed: Numerous fixes for OSX and 64-bit compatibility.
Version 4.11 (January 20, 2013)
NEW: Switched from MMX to SSE assembly, making compression and decompression faster.
NEW: Switched to latest Microsoft compiler, making everything around 5% faster.
Changed: Removed support for old Monkey's Audio 3.92 and earlier files (it hasn't been possible to make these files for over ten years -- use an old copy of Monkey's Audio to convert these files to the latest format if you have any).
Changed: Fixed a few compiler warnings.
Changed: Removed dependence on third-party NASM assembly compiler in favor of intrinsics (which compile nicely with all major compilers).
Changed: Put all Monkey's Audio source code into a namespace APE so that linking into third-party projects should never have name collisions.v
Changed: Switched from #ifndef/endif to #pragma once (now supported by any reasonable compiler).
jetzt bei 4.19 - weniger Fehler und
Changed: Switched to Visual Studio 2015 -- hopefully faster builds.
Changed: Changed a silly type used to uint32 from unsigned int because I guess it wasn't building on Linux and Mac.
Changed: Made the copyrights say 2017.
...
Version 4.34 (May 2, 2018)
Optimized: Added a faster CRC (thanks Robert Kausch).
Ein häufiger Fehler den Leute machen, wenn sie etwas völlig Narrensicheres erfinden wollen, ist den Einfallsreichtum kompletter Narren zu unterschätzen.
Version 4.35 (5. Oktober 2018)
Geändert: Einige Probleme bei der Kompilierung von Android wurden behoben.
Ein häufiger Fehler den Leute machen, wenn sie etwas völlig Narrensicheres erfinden wollen, ist den Einfallsreichtum kompletter Narren zu unterschätzen.
Version 4.36 (16. Oktober 2018)
Geändert: Wenn Sie den Direct Show-Filter registrieren, werden APE-Dateien nun mit WMP verknüpft (bevor Sie einfach alle Typen öffnen mussten).
Ein häufiger Fehler den Leute machen, wenn sie etwas völlig Narrensicheres erfinden wollen, ist den Einfallsreichtum kompletter Narren zu unterschätzen.
Ein häufiger Fehler den Leute machen, wenn sie etwas völlig Narrensicheres erfinden wollen, ist den Einfallsreichtum kompletter Narren zu unterschätzen.