MagicaVoxel 0.99.4 - Voxel-Art-Editor und -Renderer

Photoshop-Alternativen, Bearbeitung von Bildern etc.

Moderatoren: |Gordon|, Jean, Moderatoren

Beiträge: 13095
Registriert: 06.01.02, 18:46

MagicaVoxel 0.99.4 - Voxel-Art-Editor und -Renderer

Beitrag von Gordon » 06.05.18, 17:23


Version: 0.99.1
Lizenz: Freeware
A free lightweight 8-bit voxel art editor and interactive path tracing renderer, enjoy :)

Free to use for any project (no commercial licence required)
Credits to the software are appreciated (e.g. "created by MagicaVoxel")
Distribution of program package (original or modified) is disallowed
Selling this software or its contents is disallowed
Mit diesem Tool kann man seine eigenen Voxel-Kunstwerke schaffen. Ein paar Beispiele gibt es auf der HP, dort ist auch ein Tutorial verlinkt.
Freude ist nur ein Mangel an Information.

Beiträge: 290
Registriert: 24.09.18, 21:39

Re: MagicaVoxel 0.99.1 - Voxel-Art-Editor und -Renderer

Beitrag von |Gordon| » 03.11.18, 11:37

0.99.2 - 9/29/2018
New Interface
Redesigned the interface
Slidable and resizable panels
SDF font rendering
CTRL+/- to scale UI size
a basic object list to show the scene graph, will be improved in future updates

Large Sparse Volume: Sample->Geometry->SV the rendering volume increases to 2048x2048x1024. But the total number of solid voxels is still limited. SV Mode works with cubic voxel only
Voxel Shapes: new Clay shape with the previous supported shapes (Lego, Marching Cubes, etc.)
World Scale: rectangular voxels
Pixelated Illumination: Sample->PX
Can show sun disk in the sky; added Ozone attenuation
Fix bugs in orthogonal views
Voxel shapes and SV mode will be improved in future updates

CTRL+Drag: swap (move) color
CTRL+SHIFT+Drag: duplicate color
cmd pal sort [+-hsvrgb]: sort palette colors (e.g. pal sort vsh)

Voxel Shader
add xs_shader in config.txt
can execute subfolder shaders: xs sub/poly

Beiträge: 13095
Registriert: 06.01.02, 18:46

Re: MagicaVoxel 0.99.2 - Voxel-Art-Editor und -Renderer

Beitrag von Gordon » 20.03.19, 17:27

0.99.3 - 2/10/2019
Final Image Render : Render->Image Settings (Right Panel)
Photo Mode: up to 12000 x 12000 size images. Bloom effect is not available.
Turntable Mode: spinning camera animation with Motion Blur. Saved as name (frame index).png image sequence.
Both modes can render in the background.
You may need to disbale vsyn in the GPU panel for this program.
Panorama Projection: Lens->Pano. Set image size width = height x 2
Focus: can fix or set focus distance by numbers.
Depth of Field effect can be enabled in all camera projection modes.
Fixed bugs for camera blades (images become darker) and grids.
Camera Control
X+left click to set the camera rotation center in both editing and rendering modes.
add slices/cubes/point clouds export options
export settings (scale, axis, etc.) can be found in config/config.txt/io_*
export objects are named as [project name]-[index]-[object name].[ext]
the vertices of the mesh exports are using their global positions in the world editor.
can modify edge/ground/background/fade color of the editor
add hotkey.txt in config/ folder to bind keys to commands.
the keys A-Z, 0-9, F1-F12 are recommended.
repeat token means that you can hold the keys to automatically perform multilple times of actions, e.g. undo/redo
commands may be refactorred in the future. The feature is not robust. Use it carefully.
Freude ist nur ein Mangel an Information.

Beiträge: 13095
Registriert: 06.01.02, 18:46

Re: MagicaVoxel 0.99.3 - Voxel-Art-Editor und -Renderer

Beitrag von Gordon » 09.07.19, 17:19

0.99.4 - 5/29/2019
Matter->Cloud: Media material which supports multiple scattering inside volume.
Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection.
Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color.
can adjust Bounce->Diffuse/Specular/Scatter path depths separately.
can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only).
the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs.
some features such as fog scattering requires more researches.
frame drops and noises are expected.
Freude ist nur ein Mangel an Information.