und hier noch das original (version 3.4.0 ):
What is NetHack?
NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.
( ansi version & grafik version )
( guidebook )home
The NetHack DevTeam is pleased to announce the release of NetHack 3.4.0.
NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3.
There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. Here is a brief overview of some new additions and changes in the game.
Many, many bug fixes and tweaks to the core code and to several ports
Enhanced config file processing and player selection prompts for some ports
Stamina affects ability to throw heavy things
Objects merge in containers
Wish for \"nothing\", and genocide \"none\" to preserve your conduct
Several small refinements to race/role separation
Config file BOULDER option to specify the symbol for displaying boulders
Riding has been improved
New travel command which is particularly helpful for mouse navigation on handheld computers
more feedback about skill advancement from #enhance command
End-of-game disclose options can be individually tuned to your liking
Mac: command-key shortcuts in the player selection dialog
Amiga: screenmode requester
Win32: new graphical interface contributed by Alex Kompel
We\'ve also included variations of enhancements contributed by members of the NetHack community at large. Among them:
Scott Bigham\'s new T-shirt messages and his option to turn off resistance display effects
Malcolm Ryan\'s option for \"autodig\"
Jay Tilton\'s full-screen message window display via control-P
Dylan O\'Donnell\'s patch for optionally starting with no pet
Tom Friedetzky\'s blessed/uncursed/cursed selection patch for menustyle:full
Jason Short\'s additional lens uses
Kelly Bailey\'s Gnomish Mines changes
Ken Arnold\'s patch to display prices in your inventory
A fuller list of changes for this release can be found in the file doc/fixes34.0 in the source distribution. The text in there was written for the development team\'s own use and is provided \"as is\", so please do not ask us to further explain the entries in this file.
The NetHack 3.4.0 source code supports many different platforms including most Unix versions, Windows, DOS, Linux, Apple Macintosh (tm), Apple Macintosh OS X (tm), OS/2 (tm), Atari (tm), and Amiga (tm).
Also, note that the Gnome toolkit interface is still considered an experimental option. We have not enhanced the port ourselves (except for a work-around for setuid/setgid issues) , and so far we have not received any contributions doing so from the NetHack community.