Nethack 3.6.1/Falcon´s Eye(die Mutter aller Rpgs )

Spiele, Emulatoren, etc.

Moderatoren: |Gordon|, Jean, Moderatoren

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Registriert: 19.12.01, 20:17

Nethack 3.6.1/Falcon´s Eye(die Mutter aller Rpgs )

Beitrag von RIP » 24.12.01, 11:47

dl: ...

screenshots :

infos : mouse-driven interface (keyboard play also supported)
high-res, isometric graphics with real-time lighting
ease of play: autopilot, tooltip descriptions of game objects, and more
digitized sound effects
MIDI soundtrack (listen to some samples)
sound effects and keyboard commands are customizable
retains all NetHack features
Zuletzt geändert von RIP am 21.10.03, 10:11, insgesamt 2-mal geändert.
[i]Copying all or parts of a program is as natural to a programmer as breathing, and as productive. It ought to be as free. [/i] - RMS

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Registriert: 19.12.01, 20:17

Beitrag von RIP » 20.05.02, 16:02

und hier noch das original (version 3.4.0 ):

What is NetHack?
NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.

dl: ( ansi version & grafik version )

dl2: ... debook.pdf ( guidebook )

The NetHack DevTeam is pleased to announce the release of NetHack 3.4.0.
NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3.

There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. Here is a brief overview of some new additions and changes in the game.

Many, many bug fixes and tweaks to the core code and to several ports
Enhanced config file processing and player selection prompts for some ports
Stamina affects ability to throw heavy things
Objects merge in containers
Wish for \"nothing\", and genocide \"none\" to preserve your conduct
Several small refinements to race/role separation
Config file BOULDER option to specify the symbol for displaying boulders
Riding has been improved
New travel command which is particularly helpful for mouse navigation on handheld computers
more feedback about skill advancement from #enhance command
End-of-game disclose options can be individually tuned to your liking
Mac: command-key shortcuts in the player selection dialog
Amiga: screenmode requester
Win32: new graphical interface contributed by Alex Kompel
We\'ve also included variations of enhancements contributed by members of the NetHack community at large. Among them:

Scott Bigham\'s new T-shirt messages and his option to turn off resistance display effects
Malcolm Ryan\'s option for \"autodig\"
Jay Tilton\'s full-screen message window display via control-P
Dylan O\'Donnell\'s patch for optionally starting with no pet
Tom Friedetzky\'s blessed/uncursed/cursed selection patch for menustyle:full
Jason Short\'s additional lens uses
Kelly Bailey\'s Gnomish Mines changes
Ken Arnold\'s patch to display prices in your inventory
A fuller list of changes for this release can be found in the file doc/fixes34.0 in the source distribution. The text in there was written for the development team\'s own use and is provided \"as is\", so please do not ask us to further explain the entries in this file.

The NetHack 3.4.0 source code supports many different platforms including most Unix versions, Windows, DOS, Linux, Apple Macintosh (tm), Apple Macintosh OS X (tm), OS/2 (tm), Atari (tm), and Amiga (tm).

Also, note that the Gnome toolkit interface is still considered an experimental option. We have not enhanced the port ourselves (except for a work-around for setuid/setgid issues) , and so far we have not received any contributions doing so from the NetHack community.
[i]Copying all or parts of a program is as natural to a programmer as breathing, and as productive. It ought to be as free. [/i] - RMS

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Registriert: 30.10.01, 12:41

Beitrag von Jean » 24.07.02, 17:05

Hi cabal,

nur durch Zufall gefunden, ich wollte
es gerade noch einmal posten :-)

Vielleicht kannst du den Titel ja mal
in Falcon's Eye 1.93 ändern?

Falcon's Eye ist - verglichen mit Slash'em -
meiner Meinung nach die hübschere Variante.

Was mir nicht so gefällt:
Die Maussteuerung führt oft dazu, daß
der Tourist quasi im Auto-Modus durch
die Gänge rast wenn man sich etwas ver-
klickt hat, und die jackals sehen aus wie
der kleine 'd' - es kommt schon mal zu
Verwechslungen ...


Beiträge: 118
Registriert: 10.11.04, 11:39

Beitrag von -|CABAL|- » 11.11.04, 8:29

Ärgert dich dein Auge, so reiss es aus, ärgert dich deine Hand, so hau sie ab, ärgert dich deine Zunge, so schneide sie ab, und ärgert dich deine Vernunft, so werde katholisch.

[i]Heinrich Heine[/i]

Beiträge: 12819
Registriert: 06.01.02, 18:46

Beitrag von Gordon » 08.09.08, 19:26

Eine deutsche Version gibt es übrigens hier:
DL: ... _id=624733

Übersetzung ist zu etwa 75 % fertig, aber immerhin :top:
FCK Klimawandel

Beiträge: 12819
Registriert: 06.01.02, 18:46

Re: Nethack3.4.3/Falcon´s Eye(die Mutter aller Rpgs )

Beitrag von Gordon » 09.12.15, 20:56

Update auf 3.60 nach 10 Jahren - Fehlerbereinigungen, Lauffähigkeit für moderne System usw.:
FCK Klimawandel

Beiträge: 12819
Registriert: 06.01.02, 18:46

Re: Nethack 3.6.0/Falcon´s Eye(die Mutter aller Rpgs )

Beitrag von Gordon » 04.09.18, 17:26

FCK Klimawandel